Anchor Studios · Two blocks from the Pacific

Stories worth building worlds around.

Two blocks from the Pacific. We build original characters, animated worlds and production tools that help great stories travel further.

Original character IPAnimation & storytellingVenice, California

New from the studio · Free

Make something of your own.

From the first character to the final shot plan, our free tools help you develop stronger stories and prepare them for your preferred production apps.

A little of Milo’s world, in everything you make

Go. Notice. Learn. Help.

Start with something real. Find the detail worth noticing. Give a character a reason to care. That is how we build Milo’s Adventures — and the same care belongs in your story, lesson or tutorial.

From your storyboard to Google Flow →   Play, discover & print →

Core tools run in your browser without an account; external generation providers have separate terms and costs. Early beta: get new tools first or tell us what to improve.

Why here

Venice isn’t the backdrop. It’s half the story.

The canals, the boardwalk, the motorcycles, the palms, the late light, the shop on the corner that knows your order, the weather that rolls in off the water around four. All of it ends up in the work, because we are in it every day.

Two worldsOne for kids. One for their parents.
One roomStory, art and animation sit together.
Two blocksFrom the studio to the Pacific.

The studio

small on purpose

The same Venice light, interpreted twice — once through curiosity, once through tension.

Anchor Studios is deliberately small. We take an idea from “what if” all the way to something you can actually sit down and watch.

New tools make that fast, and we use them. They have never once decided what was worth making. That part is still the hard part, and it is still ours.

Story first

Characters and premises built to keep going, not to fill a single short.

Keeping people themselves

Milo behaves like Milo in episode forty the same way he did in episode one.

Fast production

Visual development, animation, voice and editing, without a six-month wait to see anything.

Then we show people

Web, YouTube and social are where we find out whether it actually landed.

How we work

roughly in this order

01 · Story

Start with a question.

Usually one a six-year-old would ask out loud, in public, at volume.

02 · World

Decide who they are.

What Milo would never do turns out to matter more than what he looks like.

03 · Produce

Make it.

Keep the distance short between an idea and something you can watch.

04 · Learn

Show it to kids.

They tell you right away. They are never, ever polite about it.

Be kind. Stay curious. Help when you can.

— what Milo is actually about

Who’s behind it

Founder-led · Venice, California

Founder

Ori Mor

I founded Anchor Studios after years working across live production, technology and operations — where the deadline is fixed, the details matter, and every part has to work together.

That discipline now serves a different ambition: building original stories and characters with worlds that can grow. It began with Milo, my endlessly curious dog, and the small discoveries that became Milo’s Adventures.

Today Anchor develops original IP and practical production tools for creators, educators and businesses. We pair the independence of a small studio with a rigorous approach to continuity, craft and delivery.

Two blocks from the Pacific. Building stories that go further.

For distribution, licensing, co-production, creative partnerships or press, get in touch directly.

If you read this far, let’s talk.

Distribution, licensing, co-production, technology, festivals, press, strategic investment — or a question about one of the characters. It all reaches the same inbox, and a person reads it.

hello@anchorstudiosvenice.com